In Wayfarers of the South Tigris: Tides of Trade, new opportunities for commerce have opened up beyond Mesopotamia. We must document new lands, establish trading posts, and oversee a greater increase in advanced technologies for the work ahead.
Tides of Trade gives players the means to upgrade their workers, recruit traders, and compete for influence over the new red guild. The expansion also includes a flurry of additional cards for each draw pile.
Main features of the expansion:
A board to upgrade your workers in a similar way to upgrading dice
Adds a 4th (Red) minaret, and therefore a new area control spot and a new way to spend influence
Trader Tiles and new Overseer Townsfolk which bring powerful new actions into the game
New cards for each of the various decks
1-4 Players
Ages 12+
In Wayfarers of the South Tigris: Tides of Trade, new opportunities for commerce have opened up beyond Mesopotamia. We must document new lands, establish trading posts, and oversee a greater increase in advanced technologies for the work ahead.
Tides of Trade gives players the means to upgrade their workers, recruit traders, and compete for influence over the new red guild. The expansion also includes a flurry of additional cards for each draw pile.
Main features of the expansion:
A board to upgrade your workers in a similar way to upgrading dice
Adds a 4th (Red) minaret, and therefore a new area control spot and a new way to spend influence
Trader Tiles and new Overseer Townsfolk which bring powerful new actions into the game
New cards for each of the various decks
1-4 Players
Ages 12+