Little Secret (By Exploding Kittens)

NZ$69.00
Only 1 available

Someone’s keeping a secret among us, uncover the deceiver or be the double-crosser. 

4-8 Players  |  30 Mins  |  Ages 10+

Features: Deduction, Hidden Roles

Theme: Bluffing, Children's Game, Deduction, Humor, Party Game, Word Game, Mechanism

Description:

In this social deduction game, you're either a "good kitty," a "confused kitty," or a "spy pup."

The good kitties are trying to "catch" the confused kitties and the spy pup. At the start of the game, all but one player is given a "goal" word that only they know; the spy pup doesn't know what the goal word is and, in this game's twist on the genre, the confused kitties are given a false goal word that is related to the real goal word—and they do not know that they are false kitties. In a round, each player gives a one-word clue about the goal word, then the players vote on who they think doesn't know the goal word, and thus is not a good kitty. That player is eliminated, and rounds continue until only good kitties remain or only two players remain.

A game typically consist of only a few minutes, and, once the game has been taught and the cards dealt, the game can played up to 21 times without the need to shuffle or re-deal any cards.

Contents:

  • 128 Cards Featuring

  • 378 Secret Passwords

  • 18 Unique Missions

  • 8 Secret Weapon Cards

  • Instruction Manual

Someone’s keeping a secret among us, uncover the deceiver or be the double-crosser. 

4-8 Players  |  30 Mins  |  Ages 10+

Features: Deduction, Hidden Roles

Theme: Bluffing, Children's Game, Deduction, Humor, Party Game, Word Game, Mechanism

Description:

In this social deduction game, you're either a "good kitty," a "confused kitty," or a "spy pup."

The good kitties are trying to "catch" the confused kitties and the spy pup. At the start of the game, all but one player is given a "goal" word that only they know; the spy pup doesn't know what the goal word is and, in this game's twist on the genre, the confused kitties are given a false goal word that is related to the real goal word—and they do not know that they are false kitties. In a round, each player gives a one-word clue about the goal word, then the players vote on who they think doesn't know the goal word, and thus is not a good kitty. That player is eliminated, and rounds continue until only good kitties remain or only two players remain.

A game typically consist of only a few minutes, and, once the game has been taught and the cards dealt, the game can played up to 21 times without the need to shuffle or re-deal any cards.

Contents:

  • 128 Cards Featuring

  • 378 Secret Passwords

  • 18 Unique Missions

  • 8 Secret Weapon Cards

  • Instruction Manual