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Coming of Age
Grow up one year at a time, developing goals for yourself and working toward them.
1-4 Players | 40-80 Mins | Ages 14+
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals.
In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game.
Contents:
1 Main Board
10 Bus Stop Tiles
6 Roadblock Tiles
4 Personal Boards
48 Character Tokens
20 Mood Counters
36 Dice
4 Vital Experience Point
Counters
4 Personal Fulfillment
Counters
16 Mimic Trait Tokens
20 Frustration Tokens
36 Memory Tokens
50 Motivation Tokens
42 Willpower Tokens
28 Interest Tokens
44 parent Cards
36 Memory Cards
28 Trait Tiles
16 Goal Tiles
1 Bus
1 Player Aid
4 Turn Summaries
Grow up one year at a time, developing goals for yourself and working toward them.
1-4 Players | 40-80 Mins | Ages 14+
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents' help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals.
In this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice-management mechanism, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game.
Contents:
1 Main Board
10 Bus Stop Tiles
6 Roadblock Tiles
4 Personal Boards
48 Character Tokens
20 Mood Counters
36 Dice
4 Vital Experience Point
Counters
4 Personal Fulfillment
Counters
16 Mimic Trait Tokens
20 Frustration Tokens
36 Memory Tokens
50 Motivation Tokens
42 Willpower Tokens
28 Interest Tokens
44 parent Cards
36 Memory Cards
28 Trait Tiles
16 Goal Tiles
1 Bus
1 Player Aid
4 Turn Summaries